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Preview return: PS5 Exclusive makes the difference to the competition on PS5

Preview return: The PS5 exclusivity makes the difference to the competition. Published on 04/22/2021 at 7:30 a.m. A few days before its release, the spring exclusivity of the PS5 urges our regions on an initiation trip to the planet Atropos. Returnal, a 3D rogue-lite shooter developed by Housemarque Studios and published by Sony, is it the first real surprise of this ninth generation of consoles? Before the start of the test phases, the editors of jeuxvideo.com were able to discover Returnal’s playful formula and search the first two biomes of the planet Atropos during a long session. The preview below therefore focuses on the sensations of the game and the main game loop. To learn more about the universe, context and inspiration of Returnal, we invite you to read the previous preview: Preview of Returnal (February 2021). Returnal Trailer Returnal is both a psychological science fiction thriller and a third-person shooter that takes on the structure of a particular genre … that of rogue-lite. On the contrary, Housemarque Studios’ TPS is not a linear adventure. The experiment is based on the concept of cycles, here time loops on the surface of the exoplanet Atropos. This unknown star procedurally changes with each untimely death of the heroine, who for some mysterious reason is brought back to life in a certain way. Developers like to remember that their creation is sophisticated. Death on the return is only the beginning.

Survival of the fittest

The return could be an allegory of Darwinism. This theory, formulated by Charles Darwin in 1859, tends to explain biological evolution through natural selection and vital competition. In other words, the survival of the fittest. Return is a practical application of this basic concept. In order to survive on the planet Atropos, the astronaut Selene explores the environment, which, as we remember, changes its structure after each death like a living mystery, and discovers ruins and extraterrestrial artifacts that should aid him in his search. Discovery, and consequent learning, seems to be at the heart of an experience that is essentially repetitive but knows enough to refresh itself to keep players interested in each game. This is a journey inspired by the mainstreams and science fiction works in the broader sense and gameplay that challenge lovers can put to the test. Exploration is an integral part of Selene’s survival as she discovers new weapons, various upgrades, and other items that can make her progress easier. However, the effectiveness of the weapons depends on the prey that is being hunted on site, itself depending on the number of enemies previously eliminated, as well as the avatar’s mastery of these weapons, which unlocks other attributes. The astronaut’s suit is no exception. Modifiers add active and / or passive skills in the form of mods and parasites, which are also scattered across the landscape. With Rogue-Lite powers, Selene loses the fruits of her hard work between each cycle, with the exception of artifacts related to the story and some permanent gear that ignores death itself. Because the astronaut will keep dying. Death is an integral part of the experience and no one can long escape it. You even have to greet it with open arms or you will experience some frustration. Players are not taken by the hand when they are returned. Without further ado, he throws her onto an openly hostile planet. The clashes, paradoxically, force caution in the face of dynamic gameplay to the last degree, which rarely forgives approaches. The clashes can be summarized in a series of precise attacks that evade at the right pace and learn the hard way of a varied bioluminescent bestiary. However, it would be to disguise that touch of randomness that skillfully distills and turns a cyclical redundancy into an exciting adventure. The boss fights promise to be particularly tough with their various intensification phases and their stylized and devastating attacks. These singular sequences are likely to translate into multiple mistakes for Selene. Haptic feedback also helps make this trip to Atropos a tangible experience through simple sensory feedback that emphasizes a deliberately energetic gameplay. The same applies to the work, which is brought into the atmosphere both visually and acoustically and which stands out from other science fiction productions. The spatiality of the sound that pushes the buttons of “realism” deserves special mention, certainly relative, that emerges from the planet Atropos. Returnal Trailer Our impression return could be the exclusive ā€œPlayStation 5ā€ that shouldn’t be missed in 2021. Housemarque and Sony’s 3D shooter are characterized by their inspired science fiction universe, nervous fights and mastery of the Rogue Codes Lite. Just some repeatability inherent in the structure of the game could tarnish a formula that turns out to be very attractive after the first few hours with Selene. The appointment will take place on April 30, 2021 on the planet Atropos. And we will be there! Journalist jeuxvideo.com April 22, 2021 at 7:30:01 am

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