For The King review from

In these uncertain times, board game enthusiasts have to cheat their brains or choose alternative solutions that are not always very ergonomic. As a result, video games that offer rules that result from these user-friendly experiences are becoming increasingly popular. And if titles like Among Us, inspired by the Loup-Garou de Tiercelieux, succeed, it’s undoubtedly because of their very sociable aspect. To a lesser extent, For the King is part of this type of game. With For The King a group of up to 3 players can take part in different scenarios locally and / or online. Endless dungeon, maritime search, snow-covered expedition, treasure hunt … There is a lot to do. Once the adventure is selected, the group selects their class from the great classics of role-playing games. Archer, Healer, Protector, etc. Different classes and appearances will obviously be unlocked during the games. But how exactly does a game of For the King go? Recommended configurations

A challenge to compete with friends

The beginning of the game varies depending on the scenario selected. In most cases, however, players are placed on a board made up of hexagonal squares. Each round a virtual die is rolled to determine the number of moves the player can make. It is up to him to go the right way and to take part in the (very) many events on the set. These events depend on the selected scenario, but also on a random pool. Players must use their moves intelligently, because the more time passes, the more numerous and powerful the enemies scattered across the map. These events are varied and give the title its replayability. Indeed, For the King incorporates elements of rogue-like into its experience. Understand that in every game the player loses most of their progress and that every run is different thanks to many randomly selected parameters. In addition to the procedural creation of the map, the virtual game master draws from his reserves to offer various activities. The fights are numerous, whether random or indicated on the map. Obviously, the player will reap experience and rewards if they win. He can also go to villages to revitalize himself, take on various side quests, or even go shopping and get rid of his unnecessary equipment. Other more specific businesses like night markets that sell alternative goods or ports where you can afford a boat are also part of the game. Along the way, the player will also discover altars that offer various blessings. Immunity to curses, increased experience or gold gain, etc. In short, every hexagonal box can house a more or less crucial point of interest. The most important are undoubtedly the dungeons. These dungeons are associated with different types of rooms: battles, trapped rooms, bosses, and rewards. Quite frankly not obvious, these mazes require careful preparation and complete coordination during the clashes. Don’t even think about entering a dungeon of a level higher than yours, let alone without having done all of your shopping. Yes, behind its beautiful aesthetic, which we’ll come back to later, For the King is a rather uncompromising game. And while a simple mode is available, it’s far from a fitness trail. As with many rogue likes, in For the King, every decision matters. So a player who is too reckless can cause damage to his entire team very quickly. For example, if he initiates a fight while isolated from his team, he will fight alone. When he waits for his teammates, the entire team faces the monster. A player in a hurry who initiates a confrontation with an incomplete team can cause his brigade to lose multiple lives, which can significantly affect the outcome of the game. A greedy member who keeps all of the gold instead of sharing it with his teammates with a convenient click can create too pronounced a gap between him and his comrades that makes fights impossible. The king is that he forces the players to work together A to Z. Every decision must be made for the good of the group in order to guarantee a victory. Here the title IronOak Games makes sense in collaboration. If it’s a fun and friendly solo, inventory management is too cumbersome to manage just 3 characters and the fights are losing flavor.

It’s good, but it’s bad

The fights too, let’s talk about it. They take place turn-based and do not confuse the player who has already started a J-RPG in his life. With the weapon their class allows them, each player tries to inflict maximum damage on their targets. To this end, the team can use skills that are directly related to their equipment. So, with some bows, you can overwrite the opponent’s armor while a specific sword deals lightning damage. The success of an attack depends on the dice, which are more or less influenced by the player’s statistics. For example, the hunter with a high vigilance rate always succeeds. When his stats are insufficient, he can use concentration points to stack the dice in his favor. These points regenerate when at rest and are also useful when moving or disarming a trap. The hero stats mainly depend on what rewards are available. Again, players need to act wisely and swap their equipment to optimize their heroes. Enough to spark lively discussions during the game. Same goes for fights, as prioritizing the wrong target at the wrong time can literally mean the end of the team. Communication is essential here. Even in a game with total strangers on PC, we used in-game chat continuously. In other media, we recommend that you play vocal as much as you can, as finding all the salt of this adventure is undeniable, as the King managed to cleverly incorporate the spirit of the board game into a rogue-like way. We may be less enthusiastic about the visual rendering of the title. If he opts for a visual rendering with a fairly interesting low polygon rate, the artistic direction is quite normal, even with bad taste, depending on the sensitivities. The heroes’ faces have unsightly proportions and the animations are unmistakably stiff. Even so, once we are fully invested in the game, we will go through these abuses. From a purely technical point of view, the results are positive and there are no bugs or slowdowns. We also appreciate the physics engine that intervenes once an enemy is defeated and that adds a little extra momentum to clashes. Notes + Positive Points A masterful mix of board game and rogue-like. 99 €) Cooperation and communication at the center of the experience (up to 3 local and / or online) Different scenarios that really change the course of a run A challenge at the rendezvous A good replayability – negative points A much more limited interest in solo Some interfaces awkward It is still pretty nasty If you have two board game friends who need their dose of dice roll, For the King might be for you. It cleverly blends its roots with the rogue-like genre and offers a wealth of content for those who are familiar with tactical combat and cooperative board games. Don’t go there and remember to play it alone because the whole thing will lose interest dramatically. Board game fans will find For the King a good void for their usual activities. Journaliste April 21, 2021 at 6:19:13 am Reviews from readers (8) Read reviews from readers Comment on this game!

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