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New Pokemon Snap: can the concept still work? The director answers us

New Pokemon Snap Game News: Can the Concept Still Work? The director answers us Published on April 14th, 2021 at 7:30 a.m., updated on April 14th, 2021 at 7:30 a.m. Expected on April 30th exclusively on Switch. New Pokémon Snap is first introduced as a spiritual sequel to Pokémon Snap name, which was released on Nintendo 64 more than 20 years ago. For this occasion, the formula presented by Bandai Namco is a little modernized, but retains its nature as an original “railway photographer”. A choice that may seem daring, even if it doesn’t match current productions, and that we discussed with Haruki Suzaki, the project’s director. Haruki Suzaki, Director of New Pokémon Snap If you owned a Nintendo 64 in the late 90s, Pokémon Snap is likely to bring back fond memories, the chance to mischievously watch the famous pocket monsters – for the first time in 3D – in a title resembling a video game safari full Secrets. But the series hasn’t restarted in more than twenty years. Enthusiasm for the New Pokémon Snap approach is undoubtedly less for those and those who were unfamiliar with the original title. Especially since this new work uses the same formula with just a few details as it was back then, namely a “railroad photographer” where you have to take photos on a predefined route. In short, not necessarily today’s bestseller for the general public. But don’t be discouraged Haruki Suzaki, who joined Bandai Namco, the director of New Pokémon Snap in 2002, after overseeing the Pokkén tournament. He was sure that his new project will be convincing in 2021. We’ve kept some basic elements of the game, such as the total number of photos players can take, but we’ve added new systems like zooming and photo editing to create a more modern feel – Haruki Suzaki, Haruki Suzaki admits that. He first thought about giving players more freedom in New Pokémon Snap before changing his mind. “I had a feeling that if we followed that path, it wouldn’t look like (the original formula, editor’s note),” explains the director. “It would have looked more like a game with a photo mode”. Obviously, the exclusive switch isn’t meant to be viewed as a standalone photo mode, at a time when almost all Triple-A devices include this option. “The concept here is completely different,” argues Haruki Suzaki. “New Pokémon Snap is about finding a wild Pokémon at a specific moment and triggering the shutter.” After each level the player has to submit his pictures to Professor Mirror. The latter evaluates your hard work based on several criteria, then awards a number of points and increases your level of experience. The more experience you have, the more progress you will make in the adventure. New Pokémon Snapshot: We’re Chasing the Poussifire in the Middle of the Desert (Gameplay)

Apparent simplicity

On paper, simple, New Pokémon Snap actually looks like a little work of art: inasmuch as each route is pre-defined (with the added bonus of a few back roads to be unlocked as the adventure progresses), Haruki Suzaki and his team had to plan the journey of the 200 Pokémon that make up the title, carefully, hoping to regularly achieve an effect of surprise and satisfaction: in creating this game, we carefully planned the pace of the development of events on the various routes. Pokémon go about their daily lives while the player watches. When using objects or approaching a Pokémon, something can happen (…) A lot of these actions build up and intertwine to show the player a wide variety of scenes and interactions – Haruki Suzaki doesn’t offer the opportunity to make the best shots to make a silver plate. Haruki Suzaki is reminiscent of the various objects (apples, scanner, music box, balls of light) that allow the player to trigger poses with Pokémon, even unexpected reactions like the first opus, in which a reptile pushed into the lava suddenly changed into Charizard . “The game contains various puzzle elements similar to those in Pokémon Snap on Nintendo 64,” confirms Haruki Suzaki before continuing: “Players will repeat the courses to get better photos.” This is part of the basic New Pokémon Snap gameplay. “The director also points out that the off-screen must not be neglected either. In New Pokémon Snap, the player can rotate the camera 360 degrees and often misses a detail when the camera is already pointing in one direction. Also, depending on your experience, new pocket monsters appear in areas you’ve already visited, and some even behave “completely differently,” says Haruki Suzaki. A wealth that is highlighted via a community platform where players are invited to share their best photos and above all arouses everyone’s curiosity about the presence of a Pokémon in a certain level (however, one option allows snapshots to be hidden creatures you haven’t discovered yet). In New Pokémon Snap, you can easily see photos taken by players around the world, as well as their photo scores. I hope these features encourage players to take part in even more expeditions on different routes in the game – Haruki Suzaki New Pokémon Snap – Little Beach Walk (Gameplay)

Contemplation mission

New Pokémon Snap / Nintendo (promotional image) In addition to its richer design than it seems, we shouldn’t forget another very important element in New Pokémon Snap: the visual. The “rail photographer” now shows a very nice technical performance for a colorful and sparkling result, despite still a little bit, as we saw in our preview of the game. Contemplation with the Lentis Islands as a frame, especially for New Pokémon Snap. At this time we don’t know exactly how many levels the title will contain. But the whole thing promises to be varied, from the beach to the forest to the desert, with sometimes day and night variations where the creatures are even different. We wanted to create a world where you can imagine how wild Pokémon and their ecosystem actually live. So we first looked at the environment each Pokémon lives in, as well as the terrain and climate (…). We also looked at how Pokémon coexist in their respective environments and what the relationship between them would look like. – Haruki Suzaki Haruki Suzaki also confirms that the behavior of each Pokémon was done “manually,” each with a very different personality. “We even referenced animal movements in the real world that look a bit like the Pokémon world to make them as natural as possible.” It will, of course, be necessary to wait until the game is in hand to decide on the care that will be given to each pocket monster. In any case, we can’t wait to get our camera out. Also read: By Indee, journalist jeuxvideo.com MP

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