Business news Fortnite vs Apple, CD Projekt, E3 2021: The business news of the week Published on 04/04/2021 at 6:19 pm, updated on 04/04/2021 at 6:20 pm Sales figures, studio buyouts, financial reports … If these topics interest you, you have come to the right place. We offer you an update on the business news of the past week,
Nordisk Games invests heavily in supermassive games
Supermassive Games is currently working on The Dark Pictures: House of Ashes and has announced that Nordisk Film, a Danish publisher, has acquired a stake in the studio through its subsidiary Nordisk Games. The size of the investment has not been disclosed, but it is known that Nordisk now owns 30.7% of the Guildford studio in England. “(…) From the moment Joe and I met Martin Walfisz and Mikkel Weider, we were convinced that Nordisk would be an excellent partner for us and we feel privileged to bring Nordisk Games’ know-how in We look forward to working closely with you and your colleagues at Nordisk Film and Egmont, “said Pete Samuels, CEO of the studio. On the Nordisk side, Mikkel Wielder was impressed with the studio’s openness to collaboration with the goal of “making the best storytelling games possible.” According to him, few studios are able to produce narrative titles of this quality and qualify this partnership as an excellent opportunity. As a reminder, the studio’s latest title is The Dark Pictures: Little Hope, set in a village steeped in dark stories about witchcraft.
Fortnite vs Apple: A new complaint from Epic Games against the Tim Cook company
The rag between Epic Games and Apple has been on fire since last summer. At this point, Epic is foregoing the App Store to sell its micro-products. A decision that was not at all to the taste of Apple, who then removed Fortnite from its app store, believing that Epic had broken the rules. While a lawsuit will open next May, Epic Games filed a new complaint against Apple for anti-competitive behavior with the NGO Competition and Markets Authority in the UK. Again, the complaint is primarily aimed at the App Store, which all developers must use to set up microtransactions. According to Epic, Apple’s restrictive rules for distributing applications are “in violation of the 1998 Competition Act.” In particular, in the complaint we can read: “By restricting competition and taking advantage of its monopoly on microtransactions, Apple is depriving UK consumers of the right to choose the origin of their application and blocking developers in a single market or allowing an individual Apple to decide what percentage he needs from these applications. “Of all the complaints, Epic has not made a claim for damages in order to show the white paw in relation to their motives. As a reminder, Spotify, Deezer and MatchGroup took part in the movement started by Epic.
Nexon invests in Hasbro, Bandai Namco, Konami and Sega Sammy
Korean publishing and development company Nexon decided to invest in several companies. As you can read above, these are Bandai Namco, Hasbro, Sega Sammy, and Konami who share a total of $ 874 million. However, Nexon notes that this is absolutely not a first step towards an acquisition, but rather a “friendly investment.” The aim is therefore to drive the companies concerned forward and achieve a return on investment without taking any major risks. Owen Mahoney, CEO of Nexon, said in a statement, “These investments reflect our respect for the teams that create and develop global licenses over the years and decades. These investments represent a good use of our cash in a low interest rate environment and we are extremely pleased with the initial results. Although partnership building was not considered in our investment decisions, we are pleased with the dialogue that has been initiated with certain companies. As a reminder, Nexon announced 2020 sales of $ 2.6 billion and owns Embark Studios, a development unit founded by Patrick Söderlund, a former manager at EA and CEO of DICE.
CD Projekt begins a new cycle
After the enormous storm at the start of Cyberpunk 2077, calm seems to be returning to CD Projekt, which is working on the patches of the title and completely restructuring its operation. From 2022 the studio will work in such a way that several AAA projects can be developed at the same time. To this end, the teams are in constant contact thanks to a team of experts who are responsible for supporting the teams and centralizing production. This includes in particular a uniform use of the RED engine or even animations. The aim is to make everything smoother in order to be able to work on multiple projects. Additionally, the studio half-heartedly admits that the communication around Cyberpunk 2077 was too long, that the next campaigns would be much shorter, and that the presentations would be more representative of the games. In order to keep the licenses alive, CD Projekt will diversify the related content while developing the next few experiences. In addition, the ambitions are checked in the multiplayer mode. The studio now wants to think about these functions from the start of game development and no longer think about them separately. In spite of everything, “single-player role-playing games were, are and will remain (their) priority”. To support these changes, CD Projekt Digital Scapes, a Canadian studio that will be renamed CD Projekt Red Vancouver, has chosen to support the technological aspect of the developments. For 2021, the studio will focus on Cyberpunk 2077 updates, the next generation port, and free content for the game, while The Witcher is entitled to its augmented reality game, a next generation patch for Wild. Hunt and additions to Gwent: The Witcher card game.
The Bloober team no longer wants to give up control of the company
The VGC site, which translated an article by the Polish site banker, announces that the Bloober team, to which we owe The Medium, have ended negotiations that would have allowed an investor to acquire a controlling stake. According to the information gathered, the company would now instead like to establish a cooperation in order to pursue the set strategic goals: “The company has decided not to continue discussions with potential financial and industrial investors interested in acquiring the majority stake high risk of losing its overall strategic goals. “In addition, the Bloober team will consider using its resources to invest in other studios.” At this point in time, this would be inconsistent with corporate culture and would have the potential for significantly limit an increase in the value of the company in the coming years, especially with regard to the implemented and planned projects “, so the translation.
E3 2021: A format that is still being discussed
With gamescom and the Tokyo Game Show, we feel that there is a real desire to organize at least some of the physical events. For now, however, all eyes are on E3, which has become less interesting for publishers over the years and was canceled last year due to the pandemic. A few months ago, ESA, the show’s organizer, announced that it was working on a new formula that seems to be slowly taking shape. The American federation has apparently chosen a digital format with the aim of recreating a uniform event over a whole week. The latest information comes from VGC, who would have had access to documents related to the project. E3 2021 would therefore begin on June 13th and change the meaning of 3. E. So we would no longer speak of the Electronic Entertainment Expo, but of the Electronic Entertainment Experience. Despite everything, nothing would be done as negotiations with the publishers were still ongoing. Indeed, ESA has to convince them to go through this event instead of organizing their own presentations. To that end, the organization would have planned an entire program centered on a purposely built stage, an awards ceremony, and a motion that all attendees could use to organize their meetings. Additionally, the idea is to offer many demos to the public, for example through a partnership with NVIDIA and its GeForce Now service. According to VGC, ESA would even prepare a paid premium experience and offer some bonuses and additional features that were declined. At this point, ESA has not yet officially set out its plans, but says: “We have worked hard to bring a free experience to everyone interested in E3 2021 and we look forward to sharing more details soon . “
Briefly in the business news of the industry
Monster Hunter Rise got off to a good start: 4 million physical copies were distributed worldwide within three days. With 1.5 million copies sold in Japan, Darby McDevitt, director of storytelling for Assassin’s Creed Valhalla, has announced that he will be leaving Ubisoft. TiMi Studios (Call of Duty: Mobile, Arena of Valor, Contra Returns) achieved sales of 8.5 billion euros. This corresponds to 40% of Tencent’s gaming revenue (€ 20 billion). 505 Games has announced the purchase of the Ghostrunner license for $ 5 million, the first episode of which was released in late 2020. However, the success of the title prompted the group to open their portfolio. Sumo Digital has passed the milestone of 1,000 employees and announced sales of 80.8 million euros. The numerous investments brought the net profit from 8.8 to 1.9 million euros. Atelier Ryza: Ever Darkness & the Secret Hideout and Atelier Ryza 2: Lost Legends & the Secret Fairy topped one million euros, according to Koei Tecmo and Gust. Activision appointed Armin Zerza CFO after the departure of Dennis Durkin. Gavin Moore, director of Demon’s Souls Remake, left the Japan Studio after 24 years with Sony, 18 of them in Japan. Yohei Shimbori, historical director of the series Dead or Alive, has left Koei Tecmo. “I worked on Dead or Alive for 16 years, and while I was satisfied at times, there were times when I didn’t live up to expectations,” he said.