Personality messages One way out, it takes two: Who really is Josef Fares, a cooperative gaming guru? Posted on 03/04/2021 at 13:28, updated on 03/04/2021 at 13:30 He is known for his openness, media and real love for co-op video games. In just a few years, Josef Fares rose to the very closed club of video game developers to follow suit. A position that becomes even more assertive today with the release of It Takes Two, the final title of the man and his studio Hazelight. To mark the occasion, we’re dissecting various interviews of the character to answer a single question: who really is Josef Fares? If we get the impression that some video game developers have the ambition to get closer to cinema, the opposite is also possible. Take Josef Fares, for example. Although he and his studio Hazelight won over the players with the recent It Takes Two, the man is the first to come out of the world of the seventh art, in which he has achieved some success. From his first film on, Jalla! Jalla !, This Lebanese-Swedish woman has received several international awards and nominations. And his other feature films were also noticed. “Jalla! Jalla!”, First film by Josef Fares On the big screen, Fares shows the adventures of the Lebanese against the backdrop of Swedish culture. A subject like his own life being forced to leave his country to flee the war. “I don’t know if I could say that (that time, editor’s note) scared me (…) but it definitely changed the man I am now,” he explains in the columns of Polygon. “I now have this very strong confidence every time I try something new.” Confidence that will serve him well. In 2010 he developed a prototype that would later serve as the basis for his first video game.
First attempt, master stroke
Josef Fares did not feel preoccupied with a divine video game mission at the start of the new decade. As a “Harcore” player since the first Atari, he, as he himself says, very often quotes the interactivity of video games when interviewed and seems to have understood everything in the medium without reproducing the game’s codes. Cinema on console and PC like others have done before him: I know video games are video games and movies are movies. I want to make an interactive story and play as much as possible. I don’t believe in too passive storytelling games – Josef Fares, “A way out: our unfiltered interview with Josef Fares” (Gameblog) Brothers: A story of two sons The tendency of his first project to become brothers: A story of two sons speaks for itself yourself. While at first glance everything suggests this is a cooperative adventure, the two on-screen characters actually control each other with the sticks of a single controller, which initially creates a sense of discomfort for the player and then gradually adjusts as if to illustrate this journey of these brothers who are slowly learning to work together. Even today, despite its shape, the title does not offer a co-op mode. In his interviews, Fares regularly points out the importance of “vision” without being financially unreasonable. And with such a special approach to a first project, the man naturally suffered several mistakes before finding a buyer. In the end, the Swedish studio Starbreeze will respond and look for an original license to make a name for itself. Josef Fares will give it to them. Ironically, today we remember the Creator’s last name more than the team. Brothers: A Tale Of Two Sons – Switch Release Trailer
Links and ambition
Confident in his new calling, the man founded his own structure, Hazelight, in his adopted country of Sweden in 2014. The Scandinavian country will also make the decision in favor of a publisher and not another: “I was about to sign with Microsoft,” confirms Josef Fares on the microphone of our colleagues at Gameblog. “Then EA came to me (…), they were in Sweden, which suited me better.” A detail that speaks volumes: whether in his words, games or films, Fares attaches great importance to family and interpersonal ties. The name Brothers: A Tale of Two Sons speaks for itself. And his second project, A Way Out, examines the relationship between two refugees forced to work together to get out of prison. But the shape changes drastically. The creative then installs quite a new video game grammar within a narrative adventure that is collaborative from start to finish. According to the man, co-op stories are underrated. My passion is always to push the creative limits of what is possible in the game. I always want to do this as often as possible – Josef Fares at Venture Beat Despite its few flaws, the title was well received by critics and players. With A Way Out, Josef Fares and Hazelight are in uncharted territory with no need to point out. And yet the title holds up remarkably well. “If you play the game from start to finish (…) it’s impossible that you won’t like it,” said Josef Fares without hesitation on the stage of the Game Awards 2017 as his next title was revealed . An intervention that we tend to keep today for the passage in which the Lebanese-Swede openly insults the Oscars, a sequence that will also help make them known to the public. Because that’s Josef Fares too. Serious conversation.
Two to be happy
It Takes Two, of course, that natural franchise is still part of Fares, especially at the time of It Takes Two’s release, for which he promised to offer $ 1,000 to anyone who dares to get bored. Is Joseph exaggerating? Not if we are to believe the very good feedback from the press on the title (between 90 and 86, depending on the platforms on Metacritic), even more enthusiastically than for A Way Out. It has to be said that It Takes Two scores better on everything from technique to complementarity between the two characters. “We wanted to take advantage of the collaboration and try to come up with a story about it,” Fares explains in the Venture Beat columns about her new baby. And as The Verge Media analyzes very well: “A Way Out provided a compelling narrative (…) that does little to exploit the cooperative nature of the game. It takes two turns of the script: It offers a bizarre story (. ..) sublimated by an intelligent co-op mechanic ”. And it works by the fire of God. There is no doubt that in the future we will be happy to let Josef Fares “play around with our minds”, as he puts it so beautifully. By Indee, journalist jeuxvideo.com MP