Fortnite: 5 games that wanted to compete …

Since Fortnite’s Battle Royale mode was launched in September 2017 and its success began in early 2018, many studios have started producing titles by taking more or less original inspiration from codes taken from the new Epic Games box have been established. Unfortunately, most of them have not achieved the expected success, as evidenced by their particularly low visitor numbers, while some are simply inaccessible today. A brief review of titles that were specifically “inspired” by Fortnite and ultimately failed to stand out from the overwhelming competition in the battle royale genre.

Creative Destruction / Fortcraft

Creative Destruction was first released on mobile phones and is now available on PC via Steam. It resembles the title Epic Games in both its user interface and construction-based gameplay and even surfing its first title Fortcraft halfway between Fortnite and Minecraft for the planetary success of those two titles. As a reminder, this isn’t the first time NetEase, the game developer, has made heavy use of pre-existing titles since PUBG Corporation sued the publisher back in 2018 for copyright infringement in two of its mobile games, Knives Out and Rules of Survival. When it was launched, Fortcraft was rushed to fix the lack of Fortnite on Android by NetEase before being taken off store on March 17, 2018 and reappearing as Creative Destruction some time later. If the game is currently showing 16,508 reviews on Steam, 79% of which are “rather positive”, it should be noted that the game has continued to lose players since last year, few to the 1556 players posted on March 30, 2020 by 353 players March 15, 2021 according to Steam Charts. While you wait for a possible return from Fortnite on the AppStore and Google Play Store, the title from NetEase may still have a map that can be played on mobile devices, where it appears to be more successful.

Darwin project

With its concept of Battle Royale trying to come up with something else while trying to step into Fortnite’s flower beds, Darwin Project has had a complicated existence. The game, which was presented during the 2017 E3 edition, was made available early in March 2018 for PC and Xbox at a price of 14.99 euros, before it was quickly available for free for the first time on PC from April. Despite everything, the game manages to survive two years with the release of its full version on PC and Xbox One on January 14, 2020 and for the first time on PlayStation 4. Unfortunately, this good news was short-lived. Since the following May 14th, the developers announced that they would end the development of the title, which is due to an ever-decreasing player base. The servers are currently still active, at least on Steam, and according to the Steam Charts, the game has only had a little more than a hundred monthly participants since mid-2020. Royale and survival for a pretty original rendering. When 10 players compete against each other in an arena, they must try to survive the cold by making campfires and making warm clothes as they hunt down their opponents with tools and traps to be the last survivor at dawn. In addition, the title allows one of the participants to become a game master, giving them access to various tools to influence the course of the game (gravitational storm, restriction of certain things, wanted …). A Twitch extension has also been provided so viewers can vote to decide which zone or player to target by any of the game master’s skills. Since then, Scavenger’s studio at the origin of the project has spoken again about it on the occasion of the presentation of the Game Awards 2020 with the announcement of Season, an adventure and poetic exploration game for third parties, far from a battle royale. However, the game’s future looks uncertain after research by GamesIndustry that uncovered the “toxic” work environment created by the studio’s creative director.

The pigs are dying

Among the many Fortnite clones, not all are developed by large structures on a sizeable budget, some are even developed by small independent studios like The Pig Die. With Fortnite-like design characters in very simple graphics, the Vector Bundle game is currently still in Early Access, although 31% of its 316 ratings on Steam are “pretty negative”. It must be recognized, however, that the pig, which compared to other competitors in the Battle Royale mode, offers different rules that do not exactly correspond to the Fortnite principle. Its developer, the Zombieland Battle Royale mode, is played with 16 players, the latter activating towers in order to obtain equipment. Once all the antennas are active, a helicopter that can transform two people arrives on the map, forcing players to kill each other until there are only two survivors left. Unfortunately, according to Steam reviews, the title struggles to convince due to its many flaws and painful handling that make the game difficult to enjoy, even considering its early access status. More than this title in particular, The pig symbolizes the particularly this wave of Fortnite clones on a low budget who wanted to build on the success of the Epic Games title with more or less results.

Radical highs

Radical Heights is certainly one of the least successful Fortnite-like games, but we still remember it for its short life: the game launched in Alpha on Steam on April 10, 2018, and its development studio announced its closure the following May 14. As a reminder, it was Boss Key Productions, founded by Cliff Bleszinski, best known for his work on Unreal and Gears of War, which had already suffered an initial failure on LawBreakers in an 80s vibe of bright neon colors and players unlockable cosmetic elements that are reminiscent of that time. As with any other battle royale, the principle of the title should be the last survivor among 100 players whose only originality lies in its cash system. As in Call of Duty: Warzone, you had to collect money on the map by eliminating your opponents or searching different buildings to buy weapons and equipment from vending machines. However, the money collected could also be deposited in terminals and then withdrawn in another part in order to have an advantage over other players from the start of the game. It should also be noted that the title featured BMX trips that sometimes resulted in races and other mini-games for equipment. Despite those few originalities, Radical Heights found its audience not serving as a last ditch for the studio due to its inconclusive pre-alpha release. With a largely incomplete map, unfinished areas, the lack of certain textures and other elements, but also a very large number of bugs, the game’s technology was far too problematic to be able to assess the gaming experience even if the state of the title was Described by the developers as “X-Treme Early Access”. Ultimately, Radical Heights will disappear as soon as possible, especially given the stiff competition with Fortnite at the helm, ironically developed by Epic Games, the former company Cliff Bleszinski worked for. Funnily enough, the license doesn’t seem to have finally been buried, as Squanch Games, a VR game studio founded by Justin Roiland, co-creator of the Rick and Morty franchise, acquired the rights to Radical Heights in 2019.

Empire Royale

Realm Royale was developed by Hi-Rez Studios, already known for Tribes: Ascend, SMITE, Paladins and, more recently, Rogue Company … Where the latter differs even more from the Epic Games title, it is thanks to its class system that the parts can be approached differently. There are currently four, five at launch, but the engineer has since been withdrawn. Each of them have their own passive abilities, as well as special weapons and abilities that can be found in the map’s chests. Not only does Realm Royale offer both firearms like a shotgun or a sniper with fantasy weapons like a sword or magical staves, but it also allows players to move on the backs of mounts, but it also allows players to improve their equipment and skills in blacksmithing, alas After some successes at the start in June 2018 with as many as 104,557 players who are connected via Steam at the same time, the game has continued to grow since then. Lose users. In July 2018, the game already peaked with fewer than 10,000 players connected via Steam at the same time, before reaching an average of fewer than 1,000 connected players per month since late 2020. The title is currently still available for free on the PC. However, PS4, Xbox One and Switch will still remain in Early Access.

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